The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Five professions, each with its own nodes. Click a node to gather; it finishes after a 10-second cooldown, and EXP pays when it finishes, not when you click.
| Profession | Nodes | They yield |
|---|---|---|
| Mining | Bronze, Silver, Gold and Diamond Mine | Bronze, Silver, Gold and Diamond Ore |
| Woodcutting | Normal, Giant, Oak and Cypress Tree | Normal, Giant, Oak and Cypress Logs |
| Foraging | Shrubs, Mint, Dill, Tarragon | Leaf, Mint Leaf, Dill Leaf, Tarragon Leaf |
| Skinning | Small Mammal, Small Reptiles, Giant Mammal, Giant Reptiles | Pelt, Scale, Giant Pelt, Giant Scale |
| Fishing | Small Rod, Small Net, Strong Rod, Large Net | Sardine, Lobster, Tuna, Spider Crab |
ALL TWENTY NODES ARE OPEN. Gold Mine, Diamond Mine, Giant Mammal and Giant Reptiles feed the Gold and Diamond gear upgrade bands.
Station a Worker on a node and it gathers for you, even logged out (up to 24 hours collected on your next visit). Drag a Worker from the camp onto a node on the Gathering map. Mercenaries work the same way on the Battle map.
The camp has bulk controls: AUTO ASSIGN asks what you want to farm and splits the roster evenly across the right targets; RECALL ALL brings everyone home; right-click a deployed chip (desktop) to send that one back. Bulk moves bank everything earned first, so no farming time is lost. The Battle map’s camp has the same controls.
Crew earnings arrive in batches about once an hour; the top-bar clock counts down to the next. Nothing is lost: the server pays for every second, so a longer gap means a bigger batch.
A worked node cannot be clicked manually. Recall the Worker if you want to gather it yourself.