The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Five tabs on Mastery, all spending the same mastery points: Pathway changes how fights resolve, Combat is a second combat tree that opens later, and Gear, Consumable and Gathering are the profession trees. Every Pathway and Combat node is learned WHOLE: one press buys its full effect at full price. No per-level ranks.
The Pathway tab has FOUR EXCLUSIVE PATHWAYS: Physical, Defense, Magical, Elusive (Select switches the view). Learning any node commits you to that pathway until you reset.
| Pathway | What it plays like |
|---|---|
| Physical | Big single hits and multi-strike skills, capped off by Execution |
| Defense | Reflects, shields and out-lasting the fight; Defense starts feeding Physical Attack |
| Magical | Brains Over Brawn converts ALL your Strength into Intelligence and turns your attacks into Holy Smite — the one place Spell Damage matters |
| Elusive | Dodges, counter-attacks and poison — Haste and Malice start feeding Physical Attack, and a second dodge roll sits behind Evasion |
One mastery point per character level (from gathering or fights). That is the only repeatable source. A few premium packs, including the Kickstarter, add a one-off bundle.
Past level 500 the EXP curve softens and points pay every SECOND level: 500 pays, 501 nothing, 502 pays. Attribute points follow the same schedule.
Each pathway costs 75 points to fill: 60 for the tree and 15 for its APEX node. The APEX+ pair past it is free; the PINNACLE node at the end costs 100. RESET MP is free on the Battle and Combat tabs and wipes only that tree. The Gear, Consumable and Gathering trees are PERMANENT and cannot be reset.
You can unlearn one node: RIGHT-CLICK a learned Battle or Combat node to remove it WHOLE and refund every point. Any node that then loses its prerequisites is removed too. The confirm lists what goes and what comes back.
Battle nodes come in three kinds: flat primary stat grants, derivations that scale off a base stat, and combat skills (extra hits, reflects, damage-reduction buffs).
The profession trees live on their own tabs — Gear, Consumable and Gathering. Points spent there are PERMANENT (no RESET MP):
| Tab | Cost | Effect |
|---|---|---|
| Gear | 5 points per node | Unlocks the upgrade bands — Bronze Lv. 2-5, Silver 6-10, Gold 11-15, Diamond 16-20 — and the Silver, Gold and Diamond Proficiency talents |
| Consumable | 1-5 points per node | Unlocks potion and food recipes, and each food’s combine levels (2 points each) |
| Gathering | 3 points per level, max 2 | +1 per gather on every node of the profession |
Gathering Efficiency (faster gathers) was retired and refunded; every node gathers in a flat 10 seconds. One Gear node covers armour and weapons.