The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Always Leveling is an idle RPG. You build one character: gather materials, defeat monsters, level up. Your crew keeps working while you are away: Workers gather and Mercenaries farm for up to 24 hours offline.
Nothing here is pay-to-win-or-lose: every system feeds the same seven primary stats, and how you combine them is the game.
Clear a stage manually ONCE, then let the crew farm it. Idle income does not need your stats. Pushing new stages does.
Two boosts. Catch-Up Boost: ×5 EXP while you are more than 100 levels below the realm’s highest-level player (every new account has it from minute one). G-Host Boost: ×3 materials, ×3 battle drops and ×3 auto-farm Gold while your G-Host is more than 10 blessing levels below the realm’s highest. Each has its own badge on the Battle and Gathering maps (the boot and the G-Host’s face). You can hold either, both or neither. Nothing to claim; both run while logged out; each ends when you get within range of the leader. The lines rise as the leaders climb, so a boost can come back later.
Catch-Up Boost: ×5 EXP from battle and gathering. G-Host Boost: ×3 gathered materials, ×3 battle drops, ×3 Gold from auto-farm and the Shadow. NOT boosted: Gold from a manual Fight, dungeon and arena attempts, dungeon and Dungeon Dweller rewards, the Endless Boss, arena tokens and the daily rank claim. Hover a badge on the Battle or Gathering map to see what it pays.