The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
New here? This is the order that works. None of it is required, and nothing is lost by doing it in a different order.
Best habit: clear a stage by hand ONCE, then leave Mercenaries on it. Idle income ignores your stats. Only pushing a new stage needs them.
The village map is home. Every building is a screen; click one to go there. The same list is behind the menu button at the top of the left rail, and on desktop Spacebar opens the village map from anywhere. Every name below is a rail entry.
| You want to… | Go to |
|---|---|
| Fight monsters, push stages, deploy Mercenaries | Battle |
| Gather materials, station Workers | Gathering |
| Spend attribute points; equip gear, titles, artifacts and pets | Character |
| Spend mastery points on a talent tree | Mastery |
| Craft and upgrade gear, potions, food and Proficiency Tokens | Workshop |
| Merge idle crew into higher-level crew | Training |
| Summon or donate artifacts | Artifacts |
| Summon and raise pets | Pets |
| Offer gathered materials for Bonus % | Blessing |
| Claim Achievement Tokens | Achievements |
| Deposit currency for daily interest | Bank |
| The daily damage race | Endless Boss |
| Duel other players | Arena |
| Take a party of up to three underground | Dungeon |
| See every ranking in the game | Leaderboard |
| Spend gold on crew, bag slots and titles | Shop |
A crimson dot on a rail entry means something is waiting: unspent points or an achievement to claim. Follow the dots.
Not sure what a page does? Open the G-Host chat at the bottom of the rail and press Ask. Every answer is a page of this guide.
Gold comes from defeating monsters. That is the only source that scales with how much you play. Gathering pays materials and EXP, never gold. If your gold is not moving, nothing is fighting for you. Dungeon chests, referral rewards, Auction House sales and premium packs also pay gold, but none can be farmed.
Gold from a manual Fight is the one battle reward the G-Host Boost does not multiply (auto-farm and the Shadow are boosted). Gathering never pays gold. More Mercenaries on better stages is the answer.
Losing means the monster out-stats you. There is no timing, no dodge button, no way to play a fight better. A battle is decided when it starts, so fix it before the fight.
Losing costs only the potions and meal you used (spent win or lose). No lost EXP, no durability, no other penalty.
Character EXP comes from exactly two things: a completed gather and a monster defeat. Everything that speeds up levelling is a way of getting more of those, or of making each one pay more.
What does not help, whatever another game taught you:
Each level costs more than the last (1,000 × level^2.5 EXP; a gentler curve past level 500, where attribute and mastery points then arrive every second level). Levelling slows by design — the answer is always a higher stage, never a faster clock.
Every level pays 10 attribute points and one mastery point. Those points ARE the reward — the level number itself does nothing on its own, and points left unspent do nothing either.
Attribute points go into the seven primary stats on the Character page; mastery points buy nodes on the Mastery page. Past the high-level threshold both arrive every second level instead of every level, and the Character page states the cadence for where you are.
All power ends up in the same seven primary stats. "Stronger" means one of these, roughly in order of how much they matter early:
| Source | Where | Costs |
|---|---|---|
| Attribute points | Character | Levelling |
| Mastery pathway | Mastery | Mastery points |
| Gear and upgrades | Workshop | Materials and gold |
| Artifacts | Artifacts | Achievement Tokens or gold |
| Pets | Pets | Achievement Tokens or gold |
| The Blessing | Blessing | Gathered materials |
| The Auction House | Bank | Gold, Tokens or AL$ — buy another player’s finished Lv. 20 gear or enchanted Exotic outright |
The Stat Management table on the Character page shows which source produced each number. Use it to find the one you are neglecting.
To level faster, let the crew run: EXP accrues offline for up to 24 hours, and the Catch-Up Boost gives ×5 EXP while you are more than 100 levels below the realm’s strongest.
The game runs on server time (UTC, shown in the top bar). Everything daily resets at 00:00 UTC, not your local midnight. Three allowances do not carry over, so use them:
| Resets daily | Allowance |
|---|---|
| Arena | 5 duel attempts, plus up to 5 more bought with gold |
| Endless Boss | 2 attempts, each weekday fielding its own boss |
| Dungeon | 2 attempts, more with a premium pack |
The Arena also closes 23:00–00:00 UTC while its daily ladder settles, and its rank reward is claimed on the Arena page after the reset.
Two more clocks: the Central Bank pays interest at 18:00 server time on what the vault holds, and the Dark Carnival (while it runs) locks staffing in the evening and brings the crowd overnight.
If you started with NEW CHRONICLE instead of signing up, you are a guest. Do this now: a guest character is real and permanent, but the only key to it is this browser. Clear cookies, switch device or lose the machine, and the chronicle is gone for good.
Press SAVE CHRONICLE in the top bar (where Log Out would be) and add an email and password. Nothing is copied or reset; your character just becomes reachable from anywhere. Every level, item, kill and resource stays.
Guests have no Log Out button: signing out would throw away the only key. Guests can play everything except two things that need a saved account: global chat and the Auction House. A guest cannot enter the Auction House at all; trading there needs a saved account at least 24 hours old and Lv. 500. Anything a saved account already listed can still be cancelled or claimed.
Come back after time away and one “While you were away” report totals everything: Worker gathers, Mercenary kills, Shadow stage pushes, Carnival takings and bank interest.
It is a receipt, not a claim window. Everything in it is already on your account, so closing it loses nothing. Offline progress accrues for up to 24 hours per absence.