The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Every real-money purchase returns 20% of its value as AL$, credited straight to your account. 1 AL$ is worth 1 US dollar, and it shows in the HUD beside your Gold and Achievement Tokens.
The referral ladder and event bonus chests also pay AL$, so it accumulates without spending.
A pack that PAYS AL$ cannot be bought WITH AL$, and a couple of others are real-money only. Aura Farmer is the reverse: AL$ only. The card says which.
AL$ is the only premium currency, and it is not paid-only. Several sources pay it for free, and they stack.
| Where it comes from | What it pays | How often |
|---|---|---|
| The Exchange desk at the Central Bank | Up to 5 AL$ bought with gold and 5 with Achievement Tokens, less the 10% Conversion Fee (Auctio-sneer holders: 10 per leg at a 1% fee) | Every day, resetting at 00:00 server time |
| The Auction House | Whatever another player pays for your enchanted Exotics and Lv. 20 gear — listings can be priced in AL$, up to 999 each | Whenever something of yours sells |
| The Dark Carnival’s Event Shop | AL$ traded for Event Points, up to a per-player limit | Whenever an event is running |
| The carnival’s bonus chest | A free lump of AL$, claimed once | Once per account, and it never expires |
| The referral ladder | 25 AL$ to the referrer and 50 to the friend at levels 500 and 900, plus 20% of anything either of you spends | As your friend levels |
| Shop › Gold › Event | AL$ bought outright with gold, at three worsening rates behind three separate caps | Any time, up to 100 AL$ in all |
Banked AL$ earns 0.1% a day at the Central Bank (the highest rate), compounding, so keep what you are saving in the vault.
The daily exchange never stops, so make it a habit: small per day, but it pays whether or not an event is running. Everything else comes in lumps.
The Premium tab is grouped by purpose. Every card lists its exact contents and current price. The groups:
| Group | What it holds |
|---|---|
| Special | The flagship packs and the lifetime perks — Monthly, Lifetime, Investment Package, Avid Investor, Aura Farmer, Auctio-sneer and Shadow Army |
| Resource | Gold and Achievement Tokens delivered straight to your purse — the largest chests arrive with trained crew as well |
| Crew | Extra Workers and Mercenaries, trained crew, and the Dungeon Dweller |
| Inventory | Bag slots in every direction, past the gold limits |
| Vanity | Glowing titles and the damage-number skins |
| Event | Limited-time offers, and one-off specials tied to whatever is running |
Pack grants are ON TOP of the gold limits. Gold caps on crew and slots apply only to gold purchases.
A few packs are not just “a pile of things”:
Gear Upgrade Protection Tokens stop DESTRUCTION on an upgrade attempt. A failed attempt can still downgrade the piece. Worth having before the Gold and Diamond bands.