Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Battle System

Pinnacle Tier

The Pinnacle Tier1 / 13

One choose-one pair per battle pathway, below Cross Mastery: the deepest nodes in the game, gated on both Cross Mastery tiers maxed, 100 Mastery Points each. The pair offered follows your ORIGINALLY committed pathway, not the one you crossed into.

SkillTypeTierCost (MP)
Unbound ExecutionPassive13100
Perfect ExecutionPassive13100
Merciless RevengePassive13100
Stored WrathPassive13100
Borrowed TimePassive13100
Standing PrayerPassive13100
Phantom FormPassive13100
Venomous OpeningsPassive13100

Every node has its own section below, with its effect, what it costs, what it needs and what it locks out.

Borrowed Time2 / 13

Every 5th of your turns grants one extra action. Stacks with Manipulation and Momentum.

The Pinnacle pick that hands you an extra action on a fixed cadence, with no roll involved. It stacks with the other extra-action effects, so a build already holding Momentum or Manipulation compounds the cadence.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Borrowed Time sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Standing Prayer until you use RESET MP.
Merciless Revenge3 / 13

Revenge reflects 800% of Physical Attack instead of 350%.

The Pinnacle pick that multiplies what Revenge reflects. Simple, always on, and the stronger half of the pair outside the Arena.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Merciless Revenge sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Stored Wrath until you use RESET MP.
Perfect Execution4 / 13

Every Execution (cast or Last Stand's free copy) can instantly kill the target: 2% vs a normal monster, 1% vs an Alpha, 0.5% vs a Boss, in Battle Stages and the Dungeon. 1% in the Arena. A pure kill: no lifesteal or Copycat, and the target's own Last Stand can still answer it. Endless Boss: 1% chance for that Execution to deal 10× damage instead.

The Pinnacle pick that gives every Execution a chance to simply end the target. The rate is deliberately lowest against the toughest tiers, so it speeds up farming far more than it decides a hard fight.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Perfect Execution sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Unbound Execution until you use RESET MP.
Phantom Form5 / 13

Final Stamina −33.3%. Evasion hard cap rises from 45% to 77.7%. You still need the rating to reach it.

The Pinnacle pick that trades a third of your Stamina for an Evasion ceiling nothing else comes close to. It is the most committed dodge build in the game, and it is fragile by design — the hits that do land, land on a smaller health pool.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Phantom Form sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Venomous Openings until you use RESET MP.
Standing Prayer6 / 13

Start every battle with 1 Prayers Are Heard shield. In the Dungeon, each encounter starts you at 1 stack if you have none. Works like a normal stack with Divine Grace and Angelic Bulwark.

The Pinnacle pick that starts you with a shield already up. It matters most where the opening hit is the dangerous one, and in the Dungeon it tops you back up each encounter.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Standing Prayer sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Borrowed Time until you use RESET MP.
Stored Wrath7 / 13

Revenge no longer grants charges. Casting it skips your next 5 turns (no actions, no regen, nothing ticks). When the channel ends, or the fight does, you deal 2000% of your missing HP across 5 hits that cannot be dodged or Faked Out and bypass every damage cap, and your HP is restored to full. In the Dungeon the total splits evenly across all living enemies.

The Pinnacle pick that turns Revenge into a channel: you give up several turns entirely and then erupt for a share of the health you are missing, healing to full. It rewards being nearly dead, which makes it a duellist's node.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Stored Wrath sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Merciless Revenge until you use RESET MP.
Unbound Execution8 / 13

Damage caps no longer apply to Execution (cast or Last Stand's free copy) in Battle Stages, the Endless Boss and the Dungeon. No effect in the Arena.

The Pinnacle pick that lifts every damage cap off Execution. It is the answer to a fight where your biggest hit keeps being trimmed by a cap — most visibly a Sturdy showdown.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Unbound Execution sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Perfect Execution until you use RESET MP.
Venomous Openings9 / 13

Every Skip! proc also applies Poison Blade's poison: 5% of the target's max HP per stack at the start of each of its next 3 turns. Each proc (Poison Blade casts included) refreshes the timer and adds a stack, up to 3 (15% a turn). No effect on the Endless Boss.

The Pinnacle pick that hangs poison off every Skip! proc, so a crit-heavy Elusive build applies and refreshes stacks without ever casting Poison Blade. It does nothing against the Endless Boss, which cannot be poisoned.

  • PASSIVE: it applies on its own, with nothing to cast.
  • Venomous Openings sits in the Pinnacle tier, at tier 13.
  • Cost: 100 Mastery Points, learned whole.
  • Requirements: none. It is a root, so it unlocks as soon as the tree is open to you.
  • PICK ONE: learning it locks out Phantom Form until you use RESET MP.
Unbound or Perfect Execution: Which To Take10 / 13

A PICK ONE: take Unbound Execution or Perfect Execution and the others are locked out until you use RESET MP.

  • Unbound Execution — The Pinnacle pick that lifts every damage cap off Execution. It is the answer to a fight where your biggest hit keeps being trimmed by a cap — most visibly a Sturdy showdown.
  • Perfect Execution — The Pinnacle pick that gives every Execution a chance to simply end the target. The rate is deliberately lowest against the toughest tiers, so it speeds up farming far more than it decides a hard fight.
Merciless Revenge or Stored Wrath: Which To Take11 / 13

A PICK ONE: take Merciless Revenge or Stored Wrath and the others are locked out until you use RESET MP.

  • Merciless Revenge — The Pinnacle pick that multiplies what Revenge reflects. Simple, always on, and the stronger half of the pair outside the Arena.
  • Stored Wrath — The Pinnacle pick that turns Revenge into a channel: you give up several turns entirely and then erupt for a share of the health you are missing, healing to full. It rewards being nearly dead, which makes it a duellist's node.
Borrowed Time or Standing Prayer: Which To Take12 / 13

A PICK ONE: take Borrowed Time or Standing Prayer and the others are locked out until you use RESET MP.

  • Borrowed Time — The Pinnacle pick that hands you an extra action on a fixed cadence, with no roll involved. It stacks with the other extra-action effects, so a build already holding Momentum or Manipulation compounds the cadence.
  • Standing Prayer — The Pinnacle pick that starts you with a shield already up. It matters most where the opening hit is the dangerous one, and in the Dungeon it tops you back up each encounter.
Phantom Form or Venomous Openings: Which To Take13 / 13

A PICK ONE: take Phantom Form or Venomous Openings and the others are locked out until you use RESET MP.

  • Phantom Form — The Pinnacle pick that trades a third of your Stamina for an Evasion ceiling nothing else comes close to. It is the most committed dodge build in the game, and it is fragile by design — the hits that do land, land on a smaller health pool.
  • Venomous Openings — The Pinnacle pick that hangs poison off every Skip! proc, so a crit-heavy Elusive build applies and refreshes stacks without ever casting Poison Blade. It does nothing against the Endless Boss, which cannot be poisoned.