The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Four pets, summoned on the Pets page with Achievement Tokens (120 / 1,000 / 10,000 / 100,000 / 1,000,000 for 1 / 10 / 100 / 1,000 / 10,000) or Gold (120,000 / 1,000,000 / 10,000,000 / 100,000,000 / 1,000,000,000 for the same counts). A token summon rolls the table below: four rolls in five pay COPIES of a pet, the fifth pays Achievement Tokens back. You never own two of a pet: the first copy is the pet, every copy after is a DUPE, and dupes pay for rarity upgrades.
| Roll | Chance | What you get |
|---|---|---|
| 1 copy | 12% each pet | The pet, or +1 dupe |
| 2 copies | 6% each pet | The pet +1 dupe, or +2 dupes |
| 3 copies | 1.5% each pet | The pet +2 dupes, or +3 dupes |
| 5 copies | 0.5% each pet | The pet +4 dupes, or +5 dupes |
| Tokens | 20% total | 200 / 300 / 400 / 1,000 back |
Each pet has the same four copy rows, so every pet is 20% and tokens are the last 20%. The token rows average 53 tokens back per roll, so a summon costs less than its sticker price.
Every tier costs ten times the one below: bigger buttons save clicks, not tokens. Pets and artifacts both go to ×10,000; the artifact ×10,000 runs as ten ×1000 pulls, so it needs 1,000 free artifact slots at a time.
GOLD summons roll the same table reweighted: only the 1- and 2-copy tiers can land (22.5% and 2.5% per pet) and the token consolation never pays. Gold is the volume route to dupes; tokens are the only way to hit the deep copy tiers or get tokens back.
Equip one pet on the Character page. Equipping grants no stats — it only decides whose skill fights beside you. The stats come from OWNING the set; see the Trainer Bonus below.
| Pet | Skill | What it does |
|---|---|---|
| Sir Oink-a-lot | Meat Shield | Blocks a share of every hit you take, off the final figure |
| Puss No Boots | Copycat | Strikes again for a share of every damage you deal — Holy Smite and the Life of the Party burn included, never your heals |
| Mono-key | Bananas! | Heals you as your turn begins, as a share of your HP Regen |
| Dogfather | Loyal Sacrifice | Takes a killing blow in your place, a limited number of times |
| Skill | Common | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|
| Meat Shield | 10% | 20% | 30% | 40% | 60% |
| Copycat | 10% | 20% | 30% | 40% | 60% |
| Bananas! | 50% | 75% | 100% | 125% | 175% |
| Loyal Sacrifice | 0 saves | 1 | 1 | 2 | 3 |
These values can change; the Pets page and your loadout show the current ones.
Dupes are SPENT to upgrade rarity. The Trainer Bonus pays for owning all four pets, at the tier of your WEAKEST pet. It goes onto Bonus % on every primary stat.
| Rarity | Dupes to reach | Trainer Bonus (all 4 at this rarity or better) |
|---|---|---|
| Common | — | 2% |
| Rare | 10 | 5% |
| Epic | 50 | 10% |
| Legendary | 150 | 15% |
| Mythical | 300 | 20% |
| Exotic | 1,000 | 40% |
| Eternal | Evolution (below) | 400% |
Costs stack: a Mythical pet is 510 dupes total, an Exotic 1,510. Eternal is not trained — see Eternal Evolution below. The bonus pays nothing until you own all four pets.
Each tier the whole set reaches also grants a permanent Trainer title, up to Exotic Trainer. The top two titles are the biggest stat grants in the game.
Exotic is where LEVELS begin. Each level costs 1,000 dupes (up to level 999) and adds a frozen bonus to that pet’s own stats on Bonus %: levels 1-99 ROLL it (7.5–15% for a single-stat pet, 5–10% for a multi-stat pet); from level 100 every level pays a flat 3% (single-stat) or 2% (multi-stat). Every stat the pet carries gets the FULL amount, never a split.
LEVEL UP ALL (above the four cards) spends every pet’s dupes at once. Each pet climbs as far as its OWN dupes reach; dupes are never pooled.
| Pet | Exotic levels boost |
|---|---|
| Sir Oink-a-lot | Defense and Intuition |
| Puss No Boots | Strength, Intelligence and Malice |
| Mono-key | Stamina |
| Dogfather | Haste |
Puss No Boots pays Intelligence alongside Strength, so a Brains Over Brawn build gets the full bonus.
ETERNAL sits above Exotic and is reached by EVOLUTION, not dupes. An Exotic pet at level 999 opens Eternal Evolution on the Pets page: feed it every line of its menu — cooked meals at specific LEVELS and every potion rank — then evolve for 3,000 dupes and 3,000,000,000 gold. What you feed is kept between visits, so feed what you have and come back.
| Pet | Meals to feed (the level is the requirement) |
|---|---|
| Sir Oink-a-lot | 200 × Crab Leg Sashimi Lv. 3 · 450 × Lobster Salad Lv. 2 · 30 × Stir-Fry Sardine Lv. 5 |
| Puss No Boots | 90 × Tuna Sushi Lv. 4 · 1,800 × Lobster Roll Lv. 1 · 150 × Stir-Fry Sardine Lv. 3 |
| Mono-key | 90 × Lobster Salad Lv. 4 · 180 × Lobster Roll Lv. 3 · 450 × Stir-Fry Sardine Lv. 2 |
| Dogfather | 30 × Tuna Sashimi Lv. 5 · 450 × Boiled Crab Lv. 2 · 1,500 × Stir-Fry Sardine Lv. 1 |
A Lv. 3 line takes only Lv. 3 meals — combine at Workshop › Upgrade › Food. Every pet also drinks 300 Basic, 200 Intermediate, 100 Expert, 50 Legendary and 25 Mythical Healing Potions.
Evolving keeps the pet’s Exotic level and its banked Bonus %. All four at Eternal pay the 400% Trainer Bonus. An Eternal pet’s skill value starts equal to Exotic’s; the Pets page and your loadout always show the current one.