Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

About Always Leveling

What This Game Is

The Premise1 / 3

Always Leveling is an idle RPG. You build one character: gather materials, defeat monsters, level up. Your crew keeps working while you are away: Workers gather and Mercenaries farm for up to 24 hours offline.

Nothing here is pay-to-win-or-lose: every system feeds the same seven primary stats, and how you combine them is the game.

Your Objectives2 / 3
  • FARM — clear Battle stages by hand to push each monster’s level, then deploy Mercenaries to bank kills on a clock.
  • GATHER — five professions, twenty nodes; station Workers so the materials flow while you play or sleep.
  • CRAFT — turn materials into gear, potions and food at the Workshop, and gamble on upgrades that can fail.
  • THEORYCRAFT — commit to one of four mastery pathways (Physical, Defense, Magical, Elusive), summon artifacts, raise pets, and pick the consumables that suit your build.
  • BUILD — spend attribute points, wear titles, offer materials to the G-Host statue, and watch the Stat Management table to see exactly where every number comes from.
  • CONQUER — take a party of up to three through the Shadow Labyrinth: six stages, Stage M, then fifty M+ difficulties. The only combat you fight turn by turn, by hand.
  • COMPETE — the Endless Boss is a daily damage race, the Arena duels you against other players, and the Leaderboard hall ranks every board in the game.

Clear a stage manually ONCE, then let the crew farm it. Idle income does not need your stats. Pushing new stages does.

The Catch-Up Boost3 / 3

Two boosts. Catch-Up Boost: ×5 EXP while you are more than 100 levels below the realm’s highest-level player (every new account has it from minute one). G-Host Boost: ×3 materials, ×3 battle drops and ×3 auto-farm Gold while your G-Host is more than 10 blessing levels below the realm’s highest. Each has its own badge on the Battle and Gathering maps (the boot and the G-Host’s face). You can hold either, both or neither. Nothing to claim; both run while logged out; each ends when you get within range of the leader. The lines rise as the leaders climb, so a boost can come back later.

  • Catch-Up Boost (character level more than 100 below the top): ×5 EXP from battle and gathering, manual and offline.
  • G-Host Boost (blessing level more than 10 below the top): ×3 gathered materials (manual gathers and Worker cycles) and ×3 battle drops of every kind.
  • G-Host Boost: ×3 Gold from auto-farm and the Shadow only. A manual Fight’s Gold is never boosted.

Catch-Up Boost: ×5 EXP from battle and gathering. G-Host Boost: ×3 gathered materials, ×3 battle drops, ×3 Gold from auto-farm and the Shadow. NOT boosted: Gold from a manual Fight, dungeon and arena attempts, dungeon and Dungeon Dweller rewards, the Endless Boss, arena tokens and the daily rank claim. Hover a badge on the Battle or Gathering map to see what it pays.