The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
One of the three profession tabs, and the smallest: one node per gathering profession, each worth +1 to every gather on every node of that profession, to a maximum of Lv. 2.
| Node | Cost per level (MP) | At full level |
|---|---|---|
| Mining Mastery | 3 | +2 per gather on all ores |
| Woodcutting Mastery | 3 | +2 per gather on all logs |
| Foraging Mastery | 3 | +2 per gather on all herbs |
| Skinning Mastery | 3 | +2 per gather on all pelts & scales |
| Fishing Mastery | 3 | +2 per gather on all catches |
Levels are bought one at a time here, not whole — 3 Mastery Points each, 2 levels, so 6 points takes one profession to its maximum.
Points spent in a profession tree are PERMANENT: there is no RESET MP for them, so spend here only on something you actually want.
It raises YIELD and nothing else. Gathering Efficiency — a node that shortened the gather timer — was retired and refunded, so every node in the game gathers on the same flat timer whatever you have spent here.
The way to gather faster is more Workers, not more mastery. A Worker gathers on the node's own clock, and Crew Training multiplies what each one brings back.