The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
The Dark Carnival is a limited-time event with its own map. You STAFF it: post your Workers across five attractions by day, and overnight a crowd arrives and pays Event Points for how well you guessed.
| Server time | What is happening |
|---|---|
| 08:00 - 08:14 | Closed — last night’s takings are settled |
| 08:15 - 19:44 | Assign — move Workers freely between attractions |
| 19:45 - 19:59 | Locked — tonight’s staffing is fixed |
| 20:00 - 07:59 | Trading — the crowd arrives, hour by hour |
Your Workers keep gathering the whole time. Carnival staffing is a parallel assignment, not a transfer.
Points settle when you next load the game. A night offline is paid in full on arrival (up to 24 hours’ worth), and the “While you were away” report shows the total.
Each attraction draws its own crowd every hour and pays: points per head × crowd size × a band based on how well you staffed it.
| Your capacity vs. the crowd | You are paid |
|---|---|
| Exactly equal | 300% |
| More than the crowd | 100% |
| Less than the crowd | 75% |
| No Workers at all | Nothing |
An exact match pays three times overstaffing. Guess the number; do not just cover it.
| Attraction | Points per head |
|---|---|
| Circus | 25 |
| Ferris Wheel | 20 |
| Cinema | 20 |
| Carousel | 15 |
| Shooting Gallery | 10 |
A Worker carries 2 capacity at Lv.1, 5 at Lv.2, 15 at Lv.3 and 45 at Lv.4. Crowds are rounded to a step those add up to, so an exact match is always reachable; the event page shows the current step.
While the event runs, merging Workers on the Training page is blocked outside the assign window, since a merge removes Workers after staffing is locked.