Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Events

The Dark Carnival

How the Carnival Works1 / 3

The Dark Carnival is a limited-time event with its own map. You STAFF it: post your Workers across five attractions by day, and overnight a crowd arrives and pays Event Points for how well you guessed.

Server timeWhat is happening
08:00 - 08:14Closed — last night’s takings are settled
08:15 - 19:44Assign — move Workers freely between attractions
19:45 - 19:59Locked — tonight’s staffing is fixed
20:00 - 07:59Trading — the crowd arrives, hour by hour

Your Workers keep gathering the whole time. Carnival staffing is a parallel assignment, not a transfer.

Points settle when you next load the game. A night offline is paid in full on arrival (up to 24 hours’ worth), and the “While you were away” report shows the total.

Staffing and the Crowd2 / 3

Each attraction draws its own crowd every hour and pays: points per head × crowd size × a band based on how well you staffed it.

Your capacity vs. the crowdYou are paid
Exactly equal300%
More than the crowd100%
Less than the crowd75%
No Workers at allNothing

An exact match pays three times overstaffing. Guess the number; do not just cover it.

AttractionPoints per head
Circus25
Ferris Wheel20
Cinema20
Carousel15
Shooting Gallery10

A Worker carries 2 capacity at Lv.1, 5 at Lv.2, 15 at Lv.3 and 45 at Lv.4. Crowds are rounded to a step those add up to, so an exact match is always reachable; the event page shows the current step.

While the event runs, merging Workers on the Training page is blocked outside the assign window, since a merge removes Workers after staffing is locked.

Spending Event Points3 / 3
  • The Event Shop on the carnival map trades points for AL$, crew, inventory slots and event-only goods.
  • A one-time bonus chest beside the shop pays free AL$ with no deadline.
  • When earning ends, attractions grey out but the Event Shop stays open through a CLAIM PERIOD; the strip above the board shows the closing date.
  • SPEND THEM BEFORE THAT DATE. When the claim period closes, leftover carnival points convert to Achievement Tokens at 1 point = 1 token. The Event Shop’s goods are gone, and several are sold nowhere else.
  • The Leaderboard hall carries an Events tab ranking points earned and exact-match hours — each attraction, each hour, counts on its own.