Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Resource System

Currencies

Every Currency at a Glance1 / 3

Six currencies. Gold, Achievement Tokens and AL$ trade for one another at the Central Bank’s Exchange desk; the rest have their own sources and sinks. Everything lands automatically except Achievement Tokens, which you claim at the Achievements Hall.

CurrencyEarned bySpent on
GoldDefeating monsters — by hand or by Mercenary — plus dungeon chests and bank interestShop crew, bag slots and titles; crafting and upgrades; gold summons; crew training
Achievement TokensKill and gather counters, the Arena, dungeon runs, donated artifacts — claimed at the Achievements HallArtifact and pet summons; finishing a crew training early
AL$Traded for at the Central Bank’s Exchange desk every day, the Dark Carnival’s Event Shop and bonus chest, referral rewards, and 20% cashback on real-money purchasesWhole premium packs, at 1 AL$ = 1 US dollar
Gathered materialsThe twenty gathering nodes, and material drops from some monstersCrafting, gear upgrades, and offerings to the Blessing
Proficiency TokensMonster drops, or crafted at Workshop › Crafting › Token — Necklace and Ring tokens drop only from dungeon Alphas and Bosses and the Three-headed HydraGear Slot Proficiency, one point per token
Event PointsPlaying whichever event is running — staffing the Dark Carnival, catching ore in the Ancient RuinsThat event’s own Event Shop, until its claim period closes

Only Gold, AL$ and Achievement Tokens can be deposited at the Central Bank for daily interest. Lucky Draw Tickets are the one extra: one per 1,000 Achievement Tokens earned by donating artifacts, each worth one Lucky Draw pull.

No Gems, No Energy2 / 3

Attribute and mastery points come from levelling and are only spent on your own sheet. A few premium packs include a one-off bundle, but nothing trades for them. EXP is never spent; it accumulates, and your level is read off the total. No gems, no premium coins, no energy.

Which One Is Scarce3 / 3
  • Gold piles up fastest. Spend it freely; Shop crew are the best early sink since every hire earns around the clock.
  • Achievement Tokens are the bottleneck: artifact and pet summons share the pool, so decide which to build first.
  • AL$ arrives slowly. It buys whole premium packs (never a part payment), prices Auction House listings, and trades to gold or tokens at the Exchange desk. It is not paid-only: the Exchange sells a few every day for gold and tokens, and the vault pays the highest interest of the three.
  • Materials feel infinite until the Blessing, whose levels eat huge piles. The Workers never finish.

If a purchase refuses, check which currency it wants: the cost beside the button shows the same icon the HUD uses.