Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Resource System

Crew Training

Merging Crew1 / 1

The Training page, beside the Workshop, merges idle crew into ONE higher-level member that works at a multiple of the base rate. Training takes gold and real hours, and the merged-in crew are consumed.

TrainingMergesGoldTakesWorks at
Mercenary Lv. 22 × Lv. 1 Mercenaries100,000,0006 hours3 kills per farm interval
Mercenary Lv. 32 × Lv. 2 Mercenaries200,000,00012 hours7 kills per farm interval
Mercenary Lv. 42 × Lv. 3 Mercenaries400,000,00024 hours16 kills per farm interval
Worker Lv. 23 × Lv. 1 Workers50,000,0003 hours4 gathers per cycle
Worker Lv. 33 × Lv. 2 Workers100,000,0006 hours13 gathers per cycle
Worker Lv. 43 × Lv. 3 Workers200,000,00012 hours41 gathers per cycle

Both crews cap at Lv. 4. Chips: Lv. 2 green border, Lv. 3 blue, Lv. 4 purple, each showing its multiplier (a Lv. 4 Mercenary = 16 Mercenaries on one marker, a Lv. 4 Worker = 41). Lv. 4 is out of the free roster’s reach: it takes eight Lv. 1 Mercenaries or twenty-seven Lv. 1 Workers, against the free 7 and 5, so it needs bought crew or is bought outright in the Shop.

MERGING IS PERMANENT. Consumed crew are gone and never replaced. It costs coverage: one Lv. 4 Mercenary farms 16× on ONE stage, where its eight ingredients could cover eight stages.

Achievement Tokens finish training early at 100 tokens per minute. A member in training cannot be assigned until claimed.