The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Crew work while you play and while you are logged out. Every account gets 5 Workers and 7 Mercenaries free, with nothing to unlock.
| Crew | What they do | Where you post them |
|---|---|---|
| Worker | Gathers a node on its own timer, paying materials and EXP | The Gathering map |
| Mercenary | Banks monster defeats on a clock, paying EXP, gold and drops | The Battle map |
They are not interchangeable — a Worker cannot fight and a Mercenary cannot gather.
Both maps have an idle-crew CAMP bottom-left. Drag a member onto a node or monster and it starts working. Three ways to do it:
Two bulk controls above the camp: AUTO ASSIGN asks what you want to farm (gold, EXP or a specific drop) and splits the roster evenly across your best unlocked targets; RECALL ALL brings everyone home. Both bank earnings first, so a reshuffle never costs farming time.
Several crew can share a target and each earns in full: two Mercenaries on a stage bank twice as fast. A worked marker shows a green streak with its crew chips hanging off its edge.
You cannot gather a node or fight a monster by hand while your crew works it. Both screens offer to recall them first.
Above the idle crew camp on the Battle and Gathering maps are two buttons that move everybody at once, which is faster than dragging a dozen chips one at a time.
Moving crew resets their earning clock, so every bulk button BANKS what is owed first, in the same breath. Nothing is lost by rearranging, and re-running the same plan moves nobody who is already in the right place.
A crew chip sitting on a marker can be sent home three ways, and they all do exactly the same thing: drag it back to the camp, right-click it, or press and hold it on a phone.
Tapping a chip and then tapping a marker also works, on a phone and with a mouse alike. If dragging ever misbehaves, that is the thing to try first.