Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Resource System

Crafting

What Can Be Crafted1 / 1

Everything is forged at the Workshop, from gathered materials plus gold.

TabMakesStatus
GearHelm, Chest, Hands, Pants, Feet, Main Hand, Off Hand, Necklace, RingBronze only
FoodStir-Fry Sardine plus six dishesNeeds its Mastery node
PotionBasic / Intermediate / Expert / Legendary / Mythical Healing PotionNeeds its Mastery node

Armour and weapons need Bronze Ore, Normal Log and Pelt; weapons also need Chimera Paw (drops from the Flying Wo-of). Everything crafts at level 1 and upgrades from there. Each band past Bronze adds materials: Silver (6-10) Silver Ore, Giant Logs and Scales; Gold (11-15) Gold Ore, Oak Logs and Giant Pelts; Diamond (16-20) Diamond Ore, Cypress Logs and Giant Scales. Potions and food use twelve gathered materials (logs, herbs, fish), and every recipe must be unlocked at Mastery › Consumable.

Crafting a piece does nothing on its own. Equip it from your Character page before it counts for anything.