Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Resource System

Potions and Food

What Potions Do1 / 3

Potions auto-drink. Pick one in a loadout (fight card, dungeon staging room, or Endless Boss setup) and set the HP threshold. When your HP drops below it mid-fight, one potion is used and heals a % of your MAX HP. You never click a potion during a fight.

PotionHeals
Basic Healing Potion20% of your max HP
Intermediate Healing Potion40%
Expert Healing Potion60%
Legendary Healing Potion80%
Mythical Healing Potion100% — a full heal

Each tier needs its Mastery › Consumable node, learned in order. Heals are % of max HP, so a lower potion is never outgrown, only outclassed.

Where Consumables Work2 / 3
WhereThe rule
Manual Fight (Battle map)The potion auto-drinks below your threshold, at most once every 10 of your own turns. One food buff per fight, rolled the moment it is eaten.
Endless BossSame auto-drink rule; the whole stack comes along. Food is COOKED before the run, the only place a meal can be rerolled.
DungeonOne potion per encounter, refilled as each room spawns, with no cooldown at all. One meal per descent, rolled at the gate and kept for every room.

Every picker has a None tile. Nothing is spent unless you select it.

Your crew never use consumables. Auto-farming does not simulate fights, so a Mercenary can never drain your stacks.

Food Buffs and Levels3 / 3

Each of the seven dishes rolls bonus primary stat points for one fight, one descent, or one boss run (see the meal table under Battle System › Endless Boss). Breadth vs depth: the sardine rolls double the points across six stats; every other dish rolls half as many into two.

Foods have LEVELS 1 to 5. A level only multiplies the points (a Lv. 5 Lobster Salad still rolls only Stamina and Defense). Each level DOUBLES the roll: a 150-point dish runs 150 / 300 / 600 / 1,200 / 2,400. Cooking makes level 1; combine THREE meals of one level into ONE of the next at Workshop › Upgrade › Food, so a Lv. 5 meal costs 81 cooked ones.