The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
One global room, opened from the G-Host button on the rail. The window floats, can be resized, and remembers the size you left it at. It connects on its own when you load a page, so the unread dot on the rail lights whether or not you had it open.
A dungeon leader can post a RALLY into the room — a call for players with a Join link on it. See The Party Rally in the Dungeon chapter.
The Settings button sits in the top bar beside Log Out. Everything in it is a display or notification choice — nothing in Settings changes how a fight resolves.
These choices live on your character, not in the browser, so they follow you to another device.
Numbers that float off a hit are the game telling you what landed: white for an ordinary hit, orange for a critical, green for a heal, and a grey word for a dodge. Anything else — a cap that bit, a defense ignore that landed — arrives as a small badge stacked above the number.
| Format | A hit for |
|---|---|
| Full Numbers | 5627691 |
| Full Formatted Numbers | 5,627,691 |
| Compressed Numbers | 5.6M |
Late-game hits run to eight and nine digits, which is exactly when Compressed stops the number being wider than the screen.