The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
One global room, opened from the G-Host button on the rail. The window floats, can be resized, and remembers the size you left it at. It connects on its own when you load a page, so the unread dot on the rail lights whether or not you had it open.
A dungeon leader can post a RALLY into the room — a call for players with a Join link on it. See The Party Rally in the Dungeon chapter.
The Settings button sits in the top bar beside Log Out. It holds your display and notification choices and your character name — nothing in Settings changes how a fight resolves.
These choices live on your character, not in the browser, so they follow you to another device.
Numbers that float off a hit are the game telling you what landed: white for an ordinary hit, orange for a critical, green for a heal, and a grey word for a dodge. Anything else — a cap that bit, a defense ignore that landed — arrives as a small badge stacked above the number.
| Format | A hit for |
|---|---|
| Full Numbers | 5627691 |
| Full Formatted Numbers | 5,627,691 |
| Compressed Numbers | 5.6M |
Late-game hits run to eight and nine digits, which is exactly when Compressed stops the number being wider than the screen.