Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

About Always Leveling

Chat and Settings

Live Chat1 / 3

One global room, opened from the G-Host button on the rail. The window floats, can be resized, and remembers the size you left it at. It connects on its own when you load a page, so the unread dot on the rail lights whether or not you had it open.

  • Every line carries the date and time it was sent, in your own time zone.
  • Messages are kept for a few days and then swept, so the room is a conversation rather than an archive.
  • There is a rate limit of a few messages a minute. It is there to stop flooding and you will not meet it in normal use.
  • Guest accounts cannot post. Save your Chronicle and the room opens.

A dungeon leader can post a RALLY into the room — a call for players with a Join link on it. See The Party Rally in the Dungeon chapter.

Settings2 / 3

The Settings button sits in the top bar beside Log Out. It holds your display and notification choices and your character name — nothing in Settings changes how a fight resolves.

  • SOUND: on or off.
  • DAMAGE SKIN: how the floating combat numbers look. The default is free; the rest come with the damage skin bundle from the Shop.
  • NUMBER FORMAT: how big numbers are written. See Damage Numbers below.
  • COMBAT LOGS: apply that same number format to the written combat log as well as the floating numbers.
  • NOTIFICATIONS: whether a dungeon rally shows you a banner.
  • CHARACTER: change your character name. 3–16 letters or numbers, nothing else. Names are unique, so one already taken is refused and you simply pick another — there is no cost and no limit on how often you change it.

These choices live on your character, not in the browser, so they follow you to another device.

Damage Numbers3 / 3

Numbers that float off a hit are the game telling you what landed: white for an ordinary hit, orange for a critical, green for a heal, and a grey word for a dodge. Anything else — a cap that bit, a defense ignore that landed — arrives as a small badge stacked above the number.

FormatA hit for
Full Numbers5627691
Full Formatted Numbers5,627,691
Compressed Numbers5.6M

Late-game hits run to eight and nine digits, which is exactly when Compressed stops the number being wider than the screen.