Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

Resource System

Auction House

The Auction House1 / 3

Player-to-player trading in the Central Bank (the gavel beside the Exchange). Only two things trade: ENCHANTED EXOTIC ARTIFACTS (Exotic with at least one enchant line) and FULLY UPGRADED Lv. 20 gear and accessories.

Guests cannot enter the Auction House at all. Trading needs a saved Chronicle at least 24 hours old and Lv. 500.

Selling and the Fee2 / 3
  • A listing has up to three prices (Gold, Achievement Tokens, AL$), each optional, at least one required. The buyer pays the FULL price in ONE currency.
  • A listed item leaves your bag into escrow. Only Lv. 20, unequipped, unlocked pieces not in the dungeon bank qualify.
  • Cancelling a listing is free and returns the item instantly (needs bag space).
  • You may hold 5 active listings at a time, and a listing never expires on its own.
CurrencyMaximum price
Gold9,999,999,999
Achievement Tokens999,999,999
AL$999

On a sale the house takes a 10% fee from YOUR payout; the buyer pays the listed price. Proceeds unlock 60 minutes after the sale. A red dot on the Bank (menu and Auction card) means they are ready to claim from My Listings.

The Auctio-sneer package cuts the seller’s fee to 1% and raises the listing cap to 20, for life. A green (!) beside your listing count means it is active.

Buying3 / 3
  • Pick any price the seller set and pay it in full. The item lands in your bag instantly.
  • Buying needs free space in the matching bag (Gear or Artifact). A full bag refuses the purchase; nobody is charged.
  • The board offers search, kind filters (Gear / Accessories / Artifacts), currency filters and price sorting. Your own listings show tagged and cannot be bought back — take them down from My Listings instead.

This is the only way to get another player’s enchant rolls or a finished Lv. 20 piece without crafting it, and the only way to turn spares into currency, including AL$.