The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Player-to-player trading in the Central Bank (the gavel beside the Exchange). Only two things trade: ENCHANTED EXOTIC ARTIFACTS (Exotic with at least one enchant line) and FULLY UPGRADED Lv. 20 gear and accessories.
Guests cannot enter the Auction House at all. Trading needs a saved Chronicle at least 24 hours old and Lv. 500.
| Currency | Maximum price |
|---|---|
| Gold | 9,999,999,999 |
| Achievement Tokens | 999,999,999 |
| AL$ | 999 |
On a sale the house takes a 10% fee from YOUR payout; the buyer pays the listed price. Proceeds unlock 60 minutes after the sale. A red dot on the Bank (menu and Auction card) means they are ready to claim from My Listings.
The Auctio-sneer package cuts the seller’s fee to 1% and raises the listing cap to 20, for life. A green (!) beside your listing count means it is active.
This is the only way to get another player’s enchant rolls or a finished Lv. 20 piece without crafting it, and the only way to turn spares into currency, including AL$.