The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.
Artifacts are the only thing that multiplies a primary stat instead of adding to it. Six types, each tied to specific primaries.
| Artifact | Boosts |
|---|---|
| Golden Pot | Stamina |
| Golden Rapier | Strength and Intelligence |
| Golden Shield | Defense |
| Golden Hairpin | Haste |
| Golden Magnifying Glass | Intuition |
| Golden Bow | Malice |
Each artifact rolls its percentage when summoned, and that roll is frozen forever. You equip five at once, from your Character page.
Rarity decides how large the roll can be.
| Rarity | Summon chance | Roll |
|---|---|---|
| Uncommon | 25% | 0 – 1.0% |
| Rare | 45% | 1.1 – 2.0% |
| Epic | 25% | 2.1 – 3.0% |
| Legendary | 4.5% | 3.1 – 5.0% |
| Mythical | 0.4% | 8 – 10% |
| Exotic | 0.1% | 15 – 30% |
Exotic’s floor is 1.5× Mythical’s ceiling, and it is the only rarity the G-Host statue accepts as an offering.
Fill all five slots and two set bonuses apply on top, each adding flat percentage points to every primary.
| Combination | Bonus |
|---|---|
| Five different types | +20% |
| One pair | +16% |
| Two pairs | +12% |
| Three of a kind | +8% |
| Four of a kind | +4% |
| Five of a kind | — |
Five DIFFERENT artifacts is the best set; five identical is the worst.
| Weakest artifact equipped | Bonus |
|---|---|
| Uncommon | +4% |
| Rare | +8% |
| Epic | +12% |
| Legendary | +16% |
| Mythical | +20% |
| Exotic | +30% |
Your worst artifact sets this one, so a single Uncommon holds back an otherwise Legendary set.
White Exotic-tier enchantment stars multiply BOTH set bonuses. Every 9 white stars across your worn and G-Host artifacts add ×1 — ×2 at 9 stars, up to ×6 at the full 45 (15 artifacts × 3 enchantment lines). A Straight of all-Exotic artifacts at 45 white stars pays +120% and +180%.
Three ways to summon, on the Artifacts page.
| Route | Cost | Notes |
|---|---|---|
| Token Summon | 12 / 100 / 1,000 / 10,000 / 100,000 tokens for ×1 / ×10 / ×100 / ×1000 / ×10,000 | The full rate table — the only route that can reach Exotic by chance |
| Gold Summon | 120,000 / 1M / 10M / 100M / 1B gold for ×1 / ×10 / ×100 / ×1000 / ×10,000 | Weighted low: Mythical is possible at 0.2%, Exotic never |
| Lucky Draw | 1 ticket | 50% Mythical, 50% Exotic |
A ×1000 summon needs 1,000 free artifact slots (the base bag holds 300; expand it at the Shop). The ×10,000 runs as ten ×1000 pulls, so it needs 1,000 slots free at each step, not 10,000.
Donating an artifact recycles it into Achievement Tokens — 1, 3, 7, 10, 50 or 500 by rarity. Every 1,000 tokens earned this way also grants one Lucky Draw ticket, which is the only source of tickets.
The Lucky Draw is the pity path to the top rarities: it pays Mythical or Exotic, never Legendary. Think before donating an Exotic; it is the only rarity the G-Host statue accepts.
An EXOTIC artifact can be taken to the altar — the Enchantment tab at the Blessing — and given three rolled bonus lines on top of its own stat. Each line is drawn independently from one table, so the same line can land twice or three times.
| Tier | Chance per line | What it can roll |
|---|---|---|
| Legendary [L] | 36% | +15% Strength & Intelligence, Stamina or Haste Bonus, or +9% All Stats |
| Mythical [M] | 38% | +30% to one of those or +18% All Stats; +2% Critical Hit Chance, +3% Critical Damage or +3% Final Damage |
| Exotic [E] | 26% | +60% to one of those or +36% All Stats; +4% Critical Hit Chance, +7% Critical Damage or +7% Final Damage |
Critical Hit Chance and Critical Damage rolled here add PAST their hard caps. Final Damage applies at the end, straight onto your Physical Attack and Spell Damage totals, so the two numbers on your Character page already include it. Everything built on them rises too: skill damage, lifesteal, and heals that pay a share of Spell Damage (Prayer of Healing). Heals based on max HP or Stamina (regen, potions, Opportunist) are not affected.
LOCK an artifact from its popover: a locked artifact cannot be donated or used as enchant fuel, so a good roll is safe from a misclick.