Always Leveling · Chapter I

Field Guide

The whole manual, open to read before you start — every stat, curve, drop rate and rule the game runs on. Nothing here is hidden from new players.

How to Get More Stats

Artifacts

What Artifacts Are1 / 5

Artifacts are the only thing that multiplies a primary stat instead of adding to it. Six types, each tied to specific primaries.

ArtifactBoosts
Golden PotStamina
Golden RapierStrength and Intelligence
Golden ShieldDefense
Golden HairpinHaste
Golden Magnifying GlassIntuition
Golden BowMalice

Each artifact rolls its percentage when summoned, and that roll is frozen forever. You equip five at once, from your Character page.

Artifact Bonuses2 / 5

Rarity decides how large the roll can be.

RaritySummon chanceRoll
Uncommon25%0 – 1.0%
Rare45%1.1 – 2.0%
Epic25%2.1 – 3.0%
Legendary4.5%3.1 – 5.0%
Mythical0.4%8 – 10%
Exotic0.1%15 – 30%

Exotic’s floor is 1.5× Mythical’s ceiling. Exotic, and the Eternal evolved from it, are the only rarities the G-Host statue accepts as an offering.

Fill all five slots and two set bonuses apply on top, each adding flat percentage points to every primary.

CombinationBonus
Five different types+20%
One pair+16%
Two pairs+12%
Three of a kind+8%
Four of a kind+4%
Five of a kind—

Five DIFFERENT artifacts is the best set; five identical is the worst.

Weakest artifact equippedBonus
Uncommon+4%
Rare+8%
Epic+12%
Legendary+16%
Mythical+20%
Exotic+30%
Eternal+60%

Your worst artifact sets this one, so a single Uncommon holds back an otherwise Legendary set.

White Exotic-tier enchantment stars multiply BOTH set bonuses. Every 9 white stars across your worn and G-Host artifacts add ×1 — ×2 at 9 stars, up to ×6 at the full 45 (15 artifacts × 3 enchantment lines). A Straight of all-Exotic artifacts at 45 white stars pays +120% and +180%.

Summoning and Donation3 / 5

Three ways to summon, on the Artifacts page.

RouteCostNotes
Token Summon12 / 100 / 1,000 / 10,000 / 100,000 tokens for ×1 / ×10 / ×100 / ×1000 / ×10,000The full rate table — the only route that can reach Exotic by chance
Gold Summon120,000 / 1M / 10M / 100M / 1B gold for ×1 / ×10 / ×100 / ×1000 / ×10,000Weighted low: Mythical is possible at 0.2%, Exotic never
Lucky Draw1 ticket50% Mythical, 50% Exotic

A ×1000 summon needs 1,000 free artifact slots (the base bag holds 300; expand it at the Shop). The ×10,000 runs as ten ×1000 pulls, so it needs 1,000 slots free at each step, not 10,000.

Donating an artifact recycles it into Achievement Tokens — 1, 3, 7, 10, 50 or 500 by rarity. Every 1,000 tokens earned this way also grants one Lucky Draw ticket, which is the only source of tickets.

The Lucky Draw is the pity path to the top rarities: it pays Mythical or Exotic, never Legendary. Think before donating an Exotic; Exotic and Eternal are the only rarities the G-Host statue accepts.

Evolution4 / 5

An EXOTIC artifact can be EVOLVED at the Evolution tab of the Blessing. The rite costs Gold Ore and Diamond Ore (150,000 of one and 300,000 of the other, by artifact type) plus 5 spare Exotic copies of the same artifact, which are destroyed — and it succeeds 10% of the time. A failed breakthrough still spends the ore and the copies; the artifact itself is untouched and can be tried again.

A successful breakthrough makes the artifact ETERNAL: its own stat is fixed at +50% (above the Exotic band), and it gains three [EE] lines drawn independently from one pool — 30% for +3% Final Damage, 30% for +3% Critical Damage, 40% for +15% All Stats. The same line can land more than once and they stack. The artifact keeps its enchantment, can still be enchanted, worn or offered to the G-Host, and cannot be donated.

An Eternal Artifact Reroll Stone redraws all three [EE] lines on one Eternal artifact, from the same pool at the same rates. Select the Eternal artifact on the Evolution tab and the reroll panel appears. The new lines REPLACE the old ones — they can come out worse — and the stone is spent on the draw either way.

Stones come from the Premium Shop’s Gear/Artifact tab and from the Ancient Ruins Event Shop. Nothing else rerolls an evolution line.

Enchanting5 / 5

To ENCHANT an artifact is to add bonus lines to it. Only an EXOTIC artifact can be enchanted: take it to the altar — the Enchantment tab at the Blessing — and it is given three rolled bonus lines on top of its own stat. Each line is drawn independently from one table, so the same line can land twice or three times.

TierChance per lineWhat it can roll
Legendary [L]36%+15% Strength & Intelligence, Stamina or Haste Bonus, or +9% All Stats
Mythical [M]38%+30% to one of those or +18% All Stats; +2% Critical Hit Chance, +3% Critical Damage or +3% Final Damage
Exotic [E]26%+60% to one of those or +36% All Stats; +4% Critical Hit Chance, +7% Critical Damage or +7% Final Damage

Critical Hit Chance and Critical Damage rolled here add PAST their hard caps. Final Damage applies at the end, straight onto your Physical Attack and Spell Damage totals, so the two numbers on your Character page already include it. Everything built on them rises too: skill damage, lifesteal, and heals that pay a share of Spell Damage (Life of the Party). Heals based on max HP or Stamina (regen, potions, Opportunist) are not affected.

  • Rolling consumes spare EXOTIC copies of the SAME artifact. You pick which copies burn.
  • A fresh roll or a full reroll costs 1 copy; keeping one line locked costs 3, and keeping two costs 5.
  • Consumed copies are DESTROYED. Read the confirm.
  • A locked line survives the reroll untouched, so a good line is never gambled twice.
  • Enchant lines pay out from your five worn artifact slots AND the ten G-Host offering seats alike.

LOCK an artifact from its popover: a locked artifact cannot be donated or used as enchant fuel, so a good roll is safe from a misclick.